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RuneScape: Dragonwilds

Gielinor as a survival game. Level real RuneScape skills, build a base, and deal with the dragons.

Studio
Jagex
Status
Early Access, still adding regions and systems
Platforms
PC first, more announced
Players
Solo or co-op for a small group, typically up to four
Setting
Gielinor, the RuneScape world, in a region overrun by dragonkin

What Dragonwilds actually is

This is not RuneScape and it is not an MMO. It is a survival crafting game set in Gielinor, built by the people who own that world, and it keeps the one thing that makes RuneScape feel like RuneScape: skills that go up because you did the thing.

You arrive in a region the dragons have taken, with nothing. You chop, mine, cook, build, fight, and every one of those actions feeds a named skill that levels and unlocks better versions of itself. If you have ever watched a Woodcutting level tick over, you already understand the core appeal.

  • Third person survival: stamina, health, hunger, gear durability and a build menu.
  • Skills level through use, RuneScape style, and gate recipes and equipment rather than gating stats alone.
  • Magic is a tool as much as a weapon: spells that gather, move and shape the world.
  • Co-op for a small group, in a shared world, with shared bases.
It is an Early Access game

Regions, bosses, skills and balance are still being added and rebalanced. Anything specific you read, here or anywhere, should be checked against the current patch notes.

Your first few hours

  1. 1

    Gather by hand and make your first tools

    Wood, stone, fibre. An axe and a pickaxe are the two things that turn scenery into inventory.

  2. 2

    Build a shelter and a fire

    A roof, a bed, a campfire, a workbench. This is your respawn and your crafting hub, and it should be near trees, stone and water.

  3. 3

    Cook everything

    Raw food is a waste of food. Cooking levels a skill AND makes the food actually worth eating.

  4. 4

    Level the gathering skills early

    Woodcutting and Mining pay compound interest: higher levels mean better tools, better tools mean faster everything.

  5. 5

    Learn your first spells

    Magic in this game is quality of life first and damage second. The utility spells change how you gather and travel.

  6. 6

    Explore outward in loops

    Push out from your base, mark what you find, come home before dark and before your gear breaks. The map rewards curiosity and punishes overreach.

Bring a friend

Co-op is where this shines: one person gathering while another builds halves the boring half of the early game, and dragons are far more manageable with someone drawing aggro.

Skills, the RuneScape way

The skill system is the reason to play this instead of another survival game. Actions grant experience in a named skill, the skill levels, and the level opens up recipes, better resource nodes and stronger gear.

  • Gathering skills (chopping, mining, and the rest) decide how fast your base grows.
  • Production skills (cooking, crafting, construction, smithing) decide what you can make from what you gathered.
  • Combat and magic decide what you can survive, and both level by doing rather than by spending points.
  • There is no respec problem, because there is no build to lock in. Everything you do goes somewhere.

The practical consequence: do not hoard. In a skills-by-use game, the fastest route to power is to keep making things, even things you do not need, because the levels are the reward.

Bases and building

You build a base to store things, craft things, sleep and defend. It is a real build system with snapping pieces, floors, walls and roofs, and it matters more than decoration: your workbenches and your storage are only useful if they are somewhere safe and central.

  • Place your base where the resources are, not where the view is. You will haul a lot.
  • Keep storage next to crafting stations. Every survival game punishes a long walk between them.
  • Build defensively: walls and a single entrance make raids and wandering threats survivable.
  • A second forward camp near a resource region beats a heroic hauling run every time.

Dragons, goblins and the things in between

The region is not empty. Goblin camps, wildlife and worse patrol between the ruins, and the dragons are the reason the place is in the state it is in.

  • Fight with stamina in mind: dodging and spacing beat button mashing.
  • Gear tiers matter, and so does what you ate. A cooked meal buff is not optional against a real threat.
  • Camps and strongholds are the mid-game content: cleared for loot, resources and progression.
  • Dragons are set-piece fights. Prepare for them, do not stumble into them.
Death costs you

Dying drops what you were carrying where you fell, in the middle of whatever killed you. Bank your valuables at base before a risky expedition, the same way you always did in RuneScape.

Gielinor, and why this corner of it is on fire

Dragonwilds is set in the RuneScape world, which has thirty years of history behind it: gods, the God Wars, dragonkin bred as weapons by a civilisation that lost control of them, and a lot of ruins nobody has explained.

  • The dragonkin are not simple monsters in this setting. They were made, and the story of who made them and why is one of RuneScape's oldest threads.
  • Ruins, camps and abandoned settlements carry the environmental storytelling: this region was inhabited and then it was not.
  • Familiar RuneScape furniture is everywhere, from goblins to the names on your skill list, and it is deliberate: the appeal is coming home to a world you know from a different angle.
  • Because the game is Early Access, the story is still unfolding. Later regions carry the plot forward.
New to RuneScape entirely?

You do not need any of the history. The game explains what it needs to. The lore is a bonus for people who spent their teenage years in Varrock.

Things that will save you an hour

  • Cook and carry food before every trip. It is the cheapest power in any survival game.
  • Upgrade gathering tools as soon as the recipe unlocks. Time saved compounds.
  • Repair before you leave, not when the axe breaks two regions from home.
  • Play with a friend if you can. This game gets significantly better with two.
  • Read the patch notes after an update. In Early Access, the meta and the map both move.
  • Do not sprint everywhere. Stamina is your combat resource too.

Where to go next

  • The official Dragonwilds site and the Steam patch notes: the only sources current enough to trust on specifics.
  • The community wiki for recipe trees and region maps, with a check on the last-edited date.
  • Ask in our Discord. This one is new enough that shared discovery is half the fun.

Sources and further reading

Where this came from, and where to check anything that has changed since.

Stuck on something?

Stuck on a step? There is always someone in the community chat who has already made the mistake you are about to.

Ask in chat